![]() ![]() I liked reading your Fassina guide that focus on using her Poison spells. It really hurts losing BOTH those schools, especially Ryngrims' Enervating Terror I was thinking it would have been better for Conjurers to still have access to Evocation and Illusion, but have some other kinda Malus. I think the meta for Fassina is more about Blackbow, and then using poison spells, debuffs, or the ever useful Jernaught's Equalizing Burst. In fact, Monks can interrupt wizards before they cast those spells. The more I think about it, having a a Monk (Xoti, Rekke) is better because they never have to worry about losing the buffs, esp. Mobs can easily run past her to the backlines, which kinda defeats the purpose of her as a tank. I think the issue more than defenses would be the lack of engagement slots. Heavy Armor + those armor buffs and Llengraths should make her quite sturdy. Losing illusion spells kinda stinks for tanking but she'd still have Spirit Armor, Ironskins, and Llengrath's Safeguard so I don't see why she wouldn't be capable of tanking if you really wanted to. But yeah, once the summon expires it sucks.ĭo you like Maia for single target DPS or a melee class? I do love her Blackbow for Terrify, and usually it has a good uptime. Yes without the summons she is really just an auto attacker, which a priest could do, too. My party composition is something like you described, I only use 2 tanks, a main to hold aggro and a secondary with higher mobility because taking down priests/wizards and chanters is normally a top priority.Īlso i have 5th element as single target DPS. i think she works better as a secondary tank. You could argue that she could start tanking then summon a weapon but dont forget that she doesn't have additional engagement slots and have to rely on items to do that. I dont think Fassina works well as a main tank because although most of the buffs have zero cast time and near zero recovery the summoned weapon don't, you have to wait that she goes trough a full Sailor Moon transformation before she becomes operational. Having 1-2 priests allows you to use BDD and SoT to avoid this, but it feels 'cheesy' (I play with Community Patch and only the Summoning rebalance from BPM ) in difficult fights that matter (such as Splintered Reefs, or many others in DLC). What is less apparent is how many 'tanks' are needed, since having offensive firepower in the backlines means you can get rushed quite easily, esp. CC/AoE nuker/debuff (Wizard or Druid, for example) Support/Buffer/Healer (Priest, Paladin/ Chanter) ![]() Flanker/Ganker - hits enemies back lines (Eder does this well as a Rogue/Swashbuckler Tank/Engager - take the hits/engage front line most Less related question, but what are your typical party composition in terms of roles: I usually run: I can even focus on CCs (Combusting Wound/Chill Fog/ Misama's for a fight, and that will take up a lot of action economy.Ģ. Suprisingly, there are a lot of choices for what a SC Conjuruer can do. ![]() Then, using Enchanted Armory means I can revert back to melee. Of course, by the time I get Blackbow, that will change the approach. However, I wonder if Spirit lance should be the go to meta, even though I lack any martial abilities to be applied witin the AoE of Spirit Lance. My thoughts are to buff Fassina with the typical wizard buffs still available to Conjurers (Llengraths Safeguard/Spirit Shield, DAoM, Vital Essence, Arcane Veil), and use weapon summons based on the enemies weaknesses in any given fight -Draining Touch for will, Parasitic Quarterstaff for crush, and Spirit Lance overall. ![]() On the other hand, Eder has great utility by providing an additional pet slot. If I remove Eder, then I get another party member who can be a flanker for enemies backlines, such as a Monk,Rogue, Barbarian. So my main question is, how would you play Fassina as a main tank. I wrote her off as a useless sidekick, when in fact the opposite it true.ġ. I really can't believe I failed to utilize her as a battlemage years ago. Hello everyone - I am playing as an SC Skald in a party with Eder (Fighter) Aloth (Spellblade) Watcher (SC Skald) Pallegina (Hearld) and Fassina (Conjuruer). ![]()
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